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June 15, 2024

Movement Across the Globe

GDC Playstation Guide

Every Gamer deserves to be at a Video Game event at some point in there lifes. Still GDC is more for the developers than anything, if your into that side of things I have you covered. Today I give you a guide to all things Playstation at GDC which begins Feb 27th through until March 3rd. Good luck and enjoy.

Tech Kiosks
PlayStation VR Aim Controller & 3D Audio
PlayStation VR Game Engine
PlayStation Developer Tools – SN Systems
PlayStation 4 Subdiv
PlayStation VR Trace Tool
PlayStation Magic Lab VR Tech Demo

Click here for more information about Tech Kiosks.

Game Kiosks
PS4 Titles PS4 Pro Titles PSVR Titles
Full Throttle Remastered
Nex Machina
Gang Beasts
Cosmic Star Heroine
Crash Bandicoot N. Sane Trilogy
Nidhogg 2
Rain World
Horizon Zero Dawn
RiME Farpoint
Dino Frontier
Psychonauts in the Rhombus of Ruin

Introducing “Ask Developer Relations @GDC”


Sponsored Sessions
Subdiv for the PlayStation 4 (Presented by Sony Interactive Entertainment America)

Date: Thursday, March 2nd
Time: 11:30am – 12:30pm
Location: Room 3007, West Hall
Speakers: John Doolittle (Senior Software Engineer, SIE), Anthony Rivero (Senior Character Artist, SIE)

Competitive Gaming with PlayStation (Presented by Sony Interactive Entertainment America)

Date: Wednesday, March 1st
Time: 11:00am – 12:00pm
Location: Room 2014, West Hall
Speakers: Zev Solomon (Senior Engineer, Platform Services, SIEA), Matt Tomczek (Technical Project Manager, SIEA), Gavin Howell (Business Development Manager, SIEA), Jon Webb (Director, Product Strategy and Planning, SIEA)

Increasing VR Presence: From Believable Character Behaviors to Developing with the New PlayStation VR Aim Controller (Presented by Sony Interactive Entertainment America)

Date: Wednesday, March 1st
Time: 2:00PM – 3:00PM
Location: Room 2024, West Hall
Speakers: Tom Bruckbock (Technical Project Manager, SIEA), Seth Luisi (Co-founder Impulse Gear, Impulse Gear), Greg Koreman (Co-Founder Impulse Gear, Impulse Gear), Richard Marks (Senior Research Engineer, Sony Interactive Entertainment)

Extending the Player Experience with 3D Audio: Creating Immersive Soundscapes (Presented by Sony Interactive Entertainment America)
Date: Thursday, March 2nd
Time: 5:30pm – 6:30pm
Location: Room 2009, West Hall
Speakers: Victoria Dorn (Software Engineer, SIEA), Phillip Kovats (Audio Lead, SIEA), Jonathan Lanier (Audio Programmer, SIEA)

PlayStation Related Talks
There will be over 30+ PlayStation-related sessions and roundtables at GDC focusing on developer topics such as visual arts, audio, design, business & marketing, programming, advocacy, and more. Click here for the full list!

Tool and Middleware Directory
Company Booth
Allegorithmic 416 (South Hall) & BMR5332 (North Hall)
Amazon Lumberyard 1602 (South Hall)
ARM – Enlighten BS4726 (North Hall)
Audiokinetic 524 (South Hall)
Autodesk, Inc. BS4826 (North Hall)
Coherent Labs 635 (South Hall)
CRIWARE 316 (South Hall)
CRYENGINE 1224 (South Hall)
Epic Games-Unreal Engine 1024 (South Hall)
FMOD 424 (South Hall)
Havok BMR5538 (North Hall)
IncrediBuild 2042 (South Hall)
NaturalMotion NDA Room 270 (Mon-Fri)
NVIDIA 824 (South Hall)
OC3 Entertainment 533 (South Hall)
PlayFab 1738 (South Hall)
PopcornFX / Persistant Studios 324 (South Hall)
RAD Game Tools 724 (South Hall)
Silicon Studio 624 (South Hall)
Softkinetic Studios 502 (South Hall)
SpeedTree 529 (South Hall)
Umbra 1635 (South Hall)
Unity 1402 (South Hall)
VisiSonics 243 (South Hall)
YoYo Games 2116 (South Hall)
View the full list of exhibitors at GDC