Tom Clancy’s Ghost Recon: Wildlands is a third person tactical shooter developed by Ubisoft Paris and published by Ubisoft. The game was originally released March 7th, 2017 for Microsoft Windows, Xbox One and PlayStation 4 with only a campaign that could be played solo or in 4 player co-op. The campaign featured objective based missions that could be played out in several different ways, bringing replay value to seeing the different outcomes. The game had currently featured no competitive multiplayer.
Ghost Recon Wildlands Trailer Here:
However, a competitive multiplayer was announced to be put into the works and in September 2017 a beta was released. The competitive multiplayer was named Ghost Wars and per beta was presented as a class based 4 vs 4 team death match. Characters and weapons had some customization and it was actually pretty cool that you could literally customize each character’s and weapons physical appearance for every available class. Character and weapon customization was already an available feature for the base game, but this is a feature that may have even made Ubisoft’s Tom Clancy’s Rainbow Six: Siege a more memorable experience.
People such as myself just enjoy making their own character. In my personal opinion, it makes me feel like I took part in helping mold the main and/or key characters of the game.
Ghost Wars PvP Reveal:
Tom Clancy’s Ghost Recon: Wildlands’ Ghost Wars Beta was very limited however, only featuring a team death match game mode. This is obviously a very popular and known game mode but didn’t fully showcase why current players should be entirely excited for Ghost Wars and why new players should want to jump into Tom Clancy’s Ghost Recon: Wildlands.
Now despite having one playable game mode, Ghost Wars Beta did feature a few different maps which all seemed to provide tactical advantages for each available character class. Anyone who knows me, knows I’m not the best sniper gaming has to offer but I actually faired pretty well in Ghost Wars as the sniper class. I’d have to say the maps provided in Ghost Wars actually all provided something for everyone no matter your class and that’s saying something since many class based shooter don’t build maps for every class to be entirely successful in.
This is probably also the reasoning behind quick scoping and no scoping’s existence, seeings how both can be done in close quarters combat. This eliminates the need to provide maps for heavy sniping emphasis and leave more to those point blank kind of players.
All and all Ghost Wars was a fun experience, but is it because I played with friends and did great as a sniper or is it because I actually enjoyed playing the game is the question that can only be answered by the full version of the Ghost Wars add-on. I do feel what was provided isn’t enough to get a new player onboard with buying a copy of the title but that is of my own personal opinion. What Ubisoft does from here on out with Ghost Wars will determine how appealing it is to the gamers and how successful the game add-on will become.
I personally know that many in the SOCOM community hoped Wildlands could bring back that SOCOM flavor, however it’s lackluster tactical commands in the campaign made it fall a tad short of SOCOM’s tactical gameplay experience. Hopefully well known game modes from the SOCOM franchise’s prized multiplayer (escort, demolition and control point) will make way into Ghost Wars. Also with Ubisoft’s obvious push into the eSports League, will Ghost Wars be geared in the future for the same course?
I know if both statement and question are made fact, you can bet your gaming career that SOCOM fans will flood Ghost Wars and it’s eSports League for years to come, unless Sony actually releases another SOCOM or atleast a remastered edition.
Tom Clancy’s Ghost Recon: Wildlands’ Ghost Wars competitive multiplayer add-on will release October 10th, 2017 for PlayStation 4, Xbox One and PC. For more on Tom Clancy’s Ghost Recon: Wildlands’ Ghost Wars and everything gaming, keep it locked right here on MagGamer.