Story, Release Date, Platforms and gameplay info
“Sifu puts you in control of a young Kung-Fu student who has dedicated his very soul to his quest for vengeance. After his family was murdered by a squad of mysterious assassins, our hero has spent the next eight years of his life preparing his revenge. The day of reckoning has finally come, and he will hunt down the murderers one by one without letting anyone get in his way. To overcome the odds stacked against him, he will rely on his Kung Fu skills, and on a magical pendant that revives him upon death. This magic has a cost though: our hero gets older every time he comes back to life. How long will you manage to survive before having to start his quest again? Is one life enough to have Kung Fu?
On the path of vengeance: The hunt for the assassins will take you through the hidden corners of the city, from the gang-ridden suburbs to the cold hallways of the corporate towers. You have got one day, and countless enemies on your way. Time will be the price to pay.
Adaptation is the way: Careful positioning and clever use of the environment to your advantage are key to your survival. Use everything at your disposal: throwable objects, makeshift weapons, windows and ledges… The odds are stacked against you, and you will be offered no mercy.
Training never ends: Kung Fu is a path for the body and the mind. Learn from your errors, unlock unique skills, and find the strength within yourself to master the devastating techniques of Pak-Mei Kung-Fu.” via Playstation blog
Release date and Platform
Sifu is releasing on February 8, 2022 on PS4, PS5 and the Epic Games Store.
Pre-orders available now !
As we see in these videos tons of great combat and I felt its best to quote Felix Garczynski from
“We designed what we called the Structure system, to emulate the real combat notion of impacting and breaking the stance of your opponent, his ability to attack and defend himself. It takes the form of a gauge, for both you and your enemies. If you manage to break your opponent’s structure, you will be able to finish them with a powerful takedown, which is the opportunity to display the devastating techniques of Pak Mei. But if your own structure gauge is filled, you’re unable to fight and defend yourself for a short duration and you will find yourself vulnerable to your enemies’ attacks.
Blocking attacks will quickly fill your balance gauge, and we’ve given the players a few more flexible defensive options. Dodges will allow you to create space at key times and can be life savers. But more importantly, parrying hits at the right time will let you deflect the blow, unbalancing your opponent and opening opportunities to counterattack or to throw them down. You can also avoid blows altogether, by ducking under or jumping over incoming strikes. It is particularly useful against strong hits that you can’t parry or to quickly recover balance and strike back at your opponent.
The player will start with an offensive kit able to deal with any opposition, but it will take you some time to learn the different properties of the techniques available to you. You can mix strong and fast attacks to build combos, on a single enemy or going from one opponent to the other. And as you progress and unlock new skills, you will have more options available to fit your playstyle and how you like to approach challenging situations. You will be able to knock your enemies down, push them back into their allies, stun them or disarm a threatening foe. It will be particularly useful as you start fighting more and more opponents at the same time.
Fights against multiple enemies are at the heart of the Sifu’s gameplay experience. We aimed at finding the right balance between having the player feeling surrounded and challenged, but not overwhelmed by the amount of aggression coming at the same time. We’ve chosen to use a dynamic lock system for the camera, to allow for quick and responsive swapping between multiple targets. We’ve worked on optimizing the game to ensure a stable 60FPS frame rate on PlayStation 4, as well as on PS4 Pro and PS5 of course, to provide a smooth and reactive experience. We want combat to feel like a back-and-forth motion, with enemies forcing the players to react, to use a variety of crowd control techniques and good positioning to prevail.
Beside relying on their favorite Pak Mei techniques, players will have to make clever use of the environment to overcome the unfavorable odds they will be facing. We have introduced usable elements to all combat situations, be it furniture you can toss into your enemies’ feet, throwable items, makeshift weapons or tables you can leap across. They add options for the players, who are free to approach a given situation from different angles.
Finally, players will be able to rely on precise and powerful techniques through the focus mechanic. Focus is a resource that builds up as you fight, filling up charges that you will progressively unlock during your playthrough. Using a focus charge will slow down time and allow you to choose a weak point of your opponent to perform a devastating technique, disabling or seriously wounding your enemy. Players will be able to access different focus attacks as they unlock new skills, allowing them to adapt to specific situations they struggle with.
This overview may give you an idea of what will be expected of you to learn kung fu and achieve your revenge in Sifu, but nothing replaces good practice.”
via Playstation Blog