Tom Clancy’s Ghost Recon Wildlands is a third person tactical shooter created by the team at Ubisoft. The game puts you in a Cartel ruled Bolivia as a 4-man team labeled the Ghost. As a Ghost your job is pretty clear, dismantle the Cartel’s operations from the inside out. During my time with the closed beta, I was able to do quite a few things in a small portion of the huge map of Bolivia. First, I was able to customize a male or female main character to my liking with a limited amount of options to choose from. From skin tone, to tattoos, to backpacks and to gillies, I had a fair share to work with to craft a character of choice. Next there was an opening cutscene, however the audio was so choppy it was easier on my ears to skip it rather than take in the information trying to be given. From this point I was already inserted into Bolivia and was able to group up with two of buddies. After situating our party, we began to take on different types of missions. These missions ranged between both main missions and side missions. Scattered throughout the map and on mission sites, you could easily find side objectives, such as tagging items of interest and finding information to help unlock another mission of your choosing. Skill points, a day and night cycle, weapon load outs and different points of entry all helped create a numerous amount of options on how each mission could be approached and completed. Usually the stealth approach was best and kept situations simplified, while going in hot would only lead to crazier situations and on the fly situational awareness to quickly adjust to the new means in completing the mission at hand. I myself after unlocking the parachute, took advantage of jumping out of helicopters above the objective (especially if the objective was to steal a helicopter) to quickly overview and overtake the enemy by surprise. A drone and binoculars were also great forms of recon to help scout out both enemy and objective locations. On the map menu, panning out really gave you an idea of the overall play area of Bolivia, which would be accessible upon full release of the game. This title in the series was also the first Ghost Recon to offer an open world experience and skill points to add towards your character. It also maintained its roots adding to a campaign you can adventure with friends. However with it being a beta and still plenty of time to make adjustments since the title isn’t scheduled to release until March 2017, the available portion of the game was short lived and didn’t necessarily have me wanting more. Tom Clancy’s Ghost Recon Wildlands is slated for March 7th, 2017 and will release on PlayStation 4, Xbox One and Microsoft Windows. For more on Tom Clancy’s Ghost Recon Wildlands, keep it locked right here on MagGamer.
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